﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace WindowsGame1
{
    public class CollidableObject
    {
        public Vector2 Position { get; set; }

        internal virtual void LoadContent(Microsoft.Xna.Framework.Content.ContentManager Content)
        {
            //throw new NotImplementedException();
        }

        internal virtual void Update(Microsoft.Xna.Framework.GameTime gameTime)
        {
            //throw new NotImplementedException();
        }

        internal virtual void UpdatePercepts()
        {
            //throw new NotImplementedException();
        }

        internal virtual bool IsAlive()
        {
            //throw new NotImplementedException();
            return true;
        }

        internal virtual Rectangle GetHitBox()
        {
            //throw new NotImplementedException();
            return new Rectangle();
        }

        internal virtual void GetDunked(CollidableObject obj)
        {
            //throw new NotImplementedException();
        }

        internal virtual void Draw(Microsoft.Xna.Framework.GameTime gameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
        {
            //throw new NotImplementedException();
        }
    }
}
